BaseSceneEntity<T> Class Properties

For a list of all members of this type, see BaseSceneEntity<T> members.

Public Properties
 NameDescription
Public Property Gets the collection of children for this entity.  
Public PropertyGets or sets a unique System.UInt32 identifier for this entity.  
Public Property

Gets or sets an IEntityIdProvider which encodes and decodes VertexIds

VertexIds consist of MeshID (object ID) and vertex ID.

 
Public Property When true, meshes need to be recreated on the next Render Pass  
Public Property Gets value determining whether the instance has already been disposed.  
Public Property Gets value determining whether the instance has already been finalized.  
Public Property Gets or sets whether this entity is visible or not.  
Public Property (Inherited from SciChart.Charting3D.Interop.TSRSceneEntity)
Public Property (Inherited from SciChart.Charting3D.Interop.TSRSceneEntity)
Public PropertyGets or sets the parent IBaseSceneEntity  
Public Property

Gets a value indicating whether this entity requires a SelectionID.

If TRUE (default), then the IEntityIdProvider.GetEntityId method will be called on setting EntityIdProvider. This selection ID is passed through to the 3D Graphics engine to enable selection, tooltips on the entity.

If FALSE, then no entity ID will be set. It will be the default value of System.UInt32.MaxValue. The item will be considered ignored for selection and tooltips.

 
Public PropertyGets the SciChart.Charting3D.IRootSceneEntity at the root of the  
Public PropertyGets the SciChart.Charting3D.IViewport3D instance that hosts this root entity  
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